Perpetuum Mobile

For a long time the idea of a Perpetual motion engine using ethanol has been hovering around: we plant Arbor tree, put Lumber in the Ethanol distiller, ethanol in the Petroleum generator, carbon dioxide from the Generator and Distiller in the Molten Slickster, Petroleum in the Generator, Polluted dirt from the Distillers in the Compost, Dirt and Polluted water from the Generator in the Arbor tree.

I don't like big schemes - they are difficult to understand, costly in materials, and long to build. The likelihood that anyone other than the author will build them is close to zero. But this is where it gets interesting. They say that this scheme can be at an advantage in terms of Power. I will try to confirm or deny this myth.

Description
The layout consists of:


 * Stable - an empty room (96 cells) on top, with a Liquid Heater, a Grooming Station, and a Critter Drop-Off;
 * Open Farm - a narrow room under the Tepidizer;
 * Generator/Distiller Room - a room in the middle;
 * Cooling - Thermo Aquatuner and Steam Turbine;
 * Plant - 6 Hydroponic Farm down right;
 * Atmo Suit Checkpoint and Сompost.

Plumbing, Cooling
Petroleum (by the bridge rule) will go into the Generator first, followed by ethanol from the Distillers. Polluted water (inferior to water from the Generator) enters the circuit (during the acceleration/tuning phase). According to calculations, then you have to take the Polluted water out of the circuit on the contrary. The water goes almost without cooling, with a temperature of about 64ºC.

Cooled: the plants themselves (Thermo Aquatuner and Steam turbine); water at the Pump and through this water Generator (partially); water under the Distillers and the ethanol itself (you can not allow its heating above 78º C, and better with a reserve - not above 70º C).

Thermal insulation of the circuit (in addition to the perimeter tiles), is provided by three Airlocks:


 * two-drop - between the Atmosuits and the door;
 * two-drop - on the left side of the circuit - connecting the open Farm to the entire base;
 * small room with three Heavi-Watt Joint Plate.

All of them must have a vacuum or a small amount of carbon dioxide. Fluid in them is Crude Oil/Petroleum, etc.

Power
The electrics inside the distillation room are wired with Heavi-Watt Wire, the rest of the circuit is wired with Conductive Wire, through a Power Transformer. During the start-up phase, the circuit must be powered from the outside, in particular for the Liquid Tepidizer (after the circuit warms up, it is almost not used).

The circuit generates about 960 W of Power (except for a small time when the Thermo aquatuner starts to work). To avoid disconnection of the consumers at this time, it is necessary to increase the number of Smart batteries. I did not want to stop the Generator from the Smart battery. I wanted to test the circuit at the limit.

Automation, Ventilation, Shipping
I will consider the scheme of the Molten Slickster Farm in a separate article. The rest of the automation is simple: the Smart battery shuts off the load when the charge drops below 70%, the pump Hydrosensor under the generator >10kg. Thermosensor Thermo aquatuner >40ºC.

Conveyors take the Polluted dirt to the Compost, from which the dirt falls from the Automatic dispenser down to the Plant. Auto-sweeper distribute the dirt to the Hydroponic farm, and take the wood to the distillation room, after collecting the Arbor Tree by duplicators.

The vertical Plant is used for a reason. Two Auto-sweeper can't cover 6 Hydroponic farm (considering the span of branches). A horizontal Plant would require 3 Auto-sweeper and 2 Conveyor Loader, and that's an extra load on the wires.

The ventilation layer is a pipe up to the Atmosuit module. Do not allow the pressure in the distillation room to drop below 2kg. Otherwise, the Polluted water will start to produce Polluted oxygen, and you will have to filter it out.

It will be a long time before you have the right population of Slickster. The carbon dioxide will be more than 20kg/cell. But based on the calculations, you will need to get a tube of carbon dioxide into the circuit, for example from this circuit.

Improvements
If you have cold oxygen like this circuit, you can simplify the circuit and significantly increase its efficiency. You don't need a Radiant liquid pipe on the Plant. Just run a Radiant gas pipe, as in the screen.

The scheme can be reduced in size. In particular, the stable (so as not to be empty) and the distillation room should be combined. Maybe I'll come back to it someday.

User Xtraordinaire of the reddit forum suggested a great improvement: a Conveyor rail delivering the lumber to the floor of the distillers, thus cooling them.

Conclusions
At the output of the circuit:


 * 960 W - Power (almost);
 * 540 kg/cycle - Polluted Dirt;
 * 30 kg/cycle - Polluted water;
 * 200 kg/cycle - Lumber;
 * Shells, meat, Longhair slickster (for decoration);
 * Additional utilization of carbon dioxide from the base.

The scheme is complicated, voluminous, requires a lot of take time and is unlikely to interest many people. But it is very interesting and not standard.

Blueprint
Perpetuum mobile