Bugs in the game

Warning! The schemes presented here use the bugs of the game, and I do not recommend repeating them. First, because bugs are not fair. Secondly, they can be fixed (if by the time you read these lines, have not already been fixed).

Schemes can still be completed, but the desire does not arise. Why, see above.

Transit pipe free of charge


If, at the moment of landing, the automatics disconnect the transit tube access, then the dupe takes off for free. I looked up the hint on the Russian wiki, but it showed an extremely crooked automation and did not solve the main problem - the scheme broke if the dupe carried the cargo. As a result, I gave up on the scheme.

The buffer is 0.2 seconds. If there is a load on the button, there is no free ride. The right buffer (2 seconds) is needed for the last portion of the load to be carried.

The scheme will work perfectly in places where dupes do not go with random cargo: at the leaky oil fissure, the automatic farm, etc.

Cargo that the dupes brought from another location will not be detected by the scheme, and the dupes will not be able to fly away with it. The second version does not have this drawback.



The dupes brakes at 0.2 s in front of the door. If something fell on the buttons - will trigger a buffer for 2 seconds, if not - it means that the dupes ran empty - the flight will be for free.

Scheme can not be attributed to the bug, because on the face of complication and some delay dupes in the second option. But you can significantly reduce the energy consumption of the transit pipe.

Plants without fertilizer
Idea proposed by xingnianwu, linked to by fradow, who also maintains a section with exploits on the English-language wiki.

The idea is that with a little trick, Pips can be planted in a flower pot so that the plants won't require fertilizer (but will require irrigation). Ideal choices are: wheezewort, dusk cap, and mealwood.
 * Put a flower pot.
 * Sprinkle a block of sand (you can also create a natural block of heating algae
 * Place the desired grain and Pip.
 * Waiting for planting them, remove the excess. If you want, you can fill the room with hydrogen (which will increase the efficiency of the wheezewort), make tiles of metal, or run a liquid/gas circuit.

Despite the fact that the plant's menu will require fertilizer, the plant will grow like a well-maintained plant.

Homemade Geyser
On the Klei forum, user mathmanican, at the opening of nneko25, proposed variant of homemade geyser. This scheme allows to get any liquid ( crude oil, petroleum, super coolant) for free, in volume of 2 kg/sec.

Here is my slightly modified version:

Bottom layer has the liquid you need to copy, with 60 grams of lighter liquid on each side of the liquid vent (water is fine). However, I have also run with other volumes of water.

Here is the same, but added a second pump, to pump out the resulting liquid. So instead of petroleum I get supercoolant.

Cooling with a water sieve


The water sieve has a bug, which is that it can remember the temperature of water at the inlet (for example 1°C) and give clean water of this temperature, even if he put the water with 99°C.

The scheme works this way: hot water is fed and if the water at the outlet is above 20°C - water supply is stopped, a pause is poured, followed by a portion of cold and then again hot. Again above 20°C - the cycle repeats. If not - you have a free cooler. The water temperature at the outlet will be a little hotter than the bottom pipe water was.

Sometimes it starts from the first time, sometimes after a few minutes (or it seemed or in DLC faster).

Here's the topic on the forum. Whether a simpler solution has been found there, I don't understand.

Heating and cooling with debris
The principle of operation discovered ghkbrew and described in this topical, let's consider an example of magma. If you pour magma of any temperature (even 0°C) on a pile of igneous rock, with a temperature of 1409°C, it will solidify with the temperature of the pile, i.e. 1049°C.

Next, this igneous rock needs to be heated by just a couple of degrees, to the state of liquid magma, and then repeat the process. In other words, we heat the resource by only a few degrees, but we get energy from the entire temperature difference. In this example it is the difference between 1409 ° C and 200 ° C (the temperature of the turbines).



Here is a screenshot of a fairly compact circuit (as compact as possible) for generating energy. This trick works with any material, not just magma. And even vice versa, it allows to cool materials down to 1°K.

Here is a diagram for cooling water, from 50...95°C to 5...8°C.

Both diagrams were discussed in the article "Heating and cooling with debris".

1-cell planting
Idea proposed by nneko25, simplified by me.

The point is that you can plant a lot of plants in one cell.

Urine Geyser


The bug was discovered Chinese comrades, and posted on the forum fradow. The dupes runs to the toilet, the door is slammed in front of him, this counts as a visit to the toilet, but the bladder is not emptied. As a result, the consumption of clean water is 5 kg, and the production of polluted water by the toilet is 11.7 kg.

The cycle sensor (setting 85/15) is needed to let the dupes sleep, the carpet tile is needed to boost morale (from a perpetually overflowing bladder morale will drop) and to slow down the dupes run (so that he doesn't have time to skip to the toilet).

The scheme produces 3.7 kg of water and some clay.

Infinite skill points
Giving the dupes the task of digging neutronium, you can get infinite skill points.

See here for details.

Printing Pod
Printing Pod has two bugs at once:
 * Save the game before selecting a parcel. If you don't like the parcel, load a save. There will be a different parcel in the printer.
 * If you save after the start of the parcel animation, when the item is already in the world, and load a save, the same item will appear again. This way you can copy an infinite number of items from the parcel.

Broken Buildings


Broken buildings are able to perform their functions (some at least partially). This is not bug, but rather intended by the developers indulgences. But it looks disgusting, so they belong here.

Broken solar panels will not work, but will protect you from meteorites. That said, they're cheaper than bunker tiles (200kg of glass, vs 700kg of more scarce steel). A broken gantry will perform its full function without wasting 1200 watts of energy. Broken ladders, are no different than normal ladders.

At the same time in the menu of such buildings need to turn off auto-repair, and mod Suppress Notifications, disable messages about the breakage (optional).

Flying Buildings


Some structures do not cease to function (for example to fulfill the requirements for filling a room) if you build them first, and then remove the tiles underneath them. It looks worse than ever, but it saves space.