Metal volcanoes

The classic version of taming a volcano looks like this (screenshot to the right):

This circuit has other tasks:
 * get maximum energy (without complications like a AT)
 * to produce extremely cold metals, up to -270°C

Considered 2 schemes of development of metal volcanoes:


 * For 2 turbines - suitable for iron, copper and gold volcano
 * One turbine for a golden volcano

The first scheme is based on bag, and its output can be metal of any temperature from -273°C to melting temperature (1534°C for steel). Both schemes can work with or without the bug.

These schemes produce cooler metals at the outlet (about 100°C), unlike the classic version (about 130°C). Due to the better heat extraction, the circuits produce more power - about 700 W first and 380 W second (the production of both depends strongly on the parameters of the volcano).

For 2 turbines


The pump pumps alternately liquid metal and naphtha. How this works, and why the naphtha, can be read in Heating and cooling with debris.

The liquid metal then enters the tank, from where, through a valve, it flows in portions of 1000 g into the chamber with steam. The metal, cooled to about 125°C, drops onto a pile of solid metal, instantly solidifying at its temperature.

Automatics, materials

 * Hydrosensor: >40kg
 * Pipe element sensor: naphtha
 * Valve: 1000g
 * Pump: steel
 * Radiant tubes in steam chamber, first few segments steel, the rest (including tubes at turbines) copper
 * Insulated pipes on the left side: ceramic, the others igneous rock
 * Hydrosensor and wires near it: wolframite
 * Insulated tiles: the lighter ones are ceramic, the rest are mafic rock
 * Automatics bridge cools a drop of naphtha (30kg).

On 1 turbine


Same thing, but the bag is not used. This circuit uses an additional heat exchanger, allowing for cooler metals and raising the efficiency. Both circuits can work with or without it.

The settings and materials are the same, but the hydrosensor and wires can be applied in steel. The heat exchanger is copper.

Metals at the output have a temperature of about 100°C, and pile them better, for example, in a cage with a vacuum, where they can take the dupes through the corner. Buildings, even of the hottest material, still have a temperature of about 15...40°C.

The same schemes can also be used in DLC with minimal modifications (not tested).

''The volcano got too active, causing the turbine to overheat. For the purpose of additional cooling of the turbines, one of the tiles is made of granite. Therefore, it is better not to risk and apply the scheme with 1 turbine only for the gold volcano (well, or on Rime).''

For the turbine not to overheat, the average temperature of steam should not be higher than 139,2 °С, and heat release, respectively, not higher than 40,95 kDTU/s. At the moment of volcano eruption it can be higher, at the moment of standstill - lower. A sufficiently large amount of steam (200...500 kg/cell) will smooth out these fluctuations.

As is customary for bug schemes, I don't post blueprints.