Arbor Tree Farm

In this article, I used the principle of autogathering of the Arbor tree (without the participation of dupes), proposed by kbn. I supplemented the scheme with petroleum generators and simple automatics.

The scheme works on self-cooling with incoming lumber, so start generators after the second harvest, which would be constantly present on the conveyor rail of lumber. By the way, it is collected a little more than the distillers process.

At the output of the scheme polluted water, and a lot of carbon dioxide, which can be fed to Molten Slickster or destroyed (by adding a pump to the scheme) or left as is (it does not interfere with the work).

Lumber is continually spun on a conveyor rail, cooling the circuit, going into the distillers. Ethanol is burned by the generators as needed.

There is enough ethanol to run exactly one generator all the time, but since power consumption is not constant (especially at night), ethanol is periodically accumulated when the generators are not running and is spent during peak load.

It is more profitable to store ethanol than energy stored in batteries since the batteries are self-discharging and in addition warm the atmosphere.

A timer (setting 1/108.5 s) and 2 counters count down the time until the next auto-harvest. After all Arbor tree have appeared and harvested for the first time, reset the counters through their menu by setting the dial to "00". Thereafter, the farm will work fully automatically.

Such a scheme has already been used in the article "Plants Farm". After counting down to 99 (which is a little longer than 18 cycles), the pump turns on for 120 s, forming waterfalls in which branches sink and fall off (the gif is a little sped up).

Capacity

 * W at constant load (2000W generator - 980W consumption of distillers and other buildings)
 * watts (at peak), at variable
 * kg/cycle of polluted dirt
 * kg/cycle of polluted 50°C water
 * kg/cycle of carbon dioxide

Acorn Farm


You will need many acorns to create large Arbor tree farms. The farm on the right screen will give you 5 acorns per cycle.

Plant Arbor tree as described in Pip farm. Create water traps. The branches will die in the liquid and Pip will collect the acorns. The upper (unsubmerged) branches will be enough to feed him. He will lay an egg before he dies, the farm will run indefinitely.

On the left is a simpler version. It gives about 1 acorn per cycle.

Blueprint
Arbor tree farm