Fast construction techniques

Especially a lot of time is spent on the construction of sealed chambers. If you still fill such chambers in the classic way (make a hydro-lock, hang a couple of pumps, pump out all the gases, demolish, stretch a pipe with hydrogen, etc.), then these life hacks are for you. I do not give the well-known, such as building through a cage of floors and stairs.

The article will be gradually updated.

Mods
Mods can make the game much easier to play. Most of them only change the gameplay visually. But there are a few, such as - Build Over Plants - saves you time, increases the speed of building duplicates, and doesn't break the gameplay.

Digging up/down in a "snake"
Not my idea. But it's worth a reminder.


 * 1) Snake up and down
 * 2) Building ladders
 * 3) Building up



Superfluous
Analyze other people's circuits and get rid of everything unnecessary. The left part of the screen shows the unnecessary (in most schemes) OR-gate. In the right - unnecessary grid in the squeezer (very often put 2 grids in a row, not only in the squeezer). At the same time unnecessary "corners" of the chamber are removed. These are just two examples out of many. If you see a complicated scheme, then either the author couldn't find a simple solution, or he didn't work on the optimization. Optimize for him!

AETN (and other gas chambers)
Fill with hydrogen on the working circuit (from the same pipe), break the extra cell, valve and close.

Aquatuner+Turbine (1 cell)
The standard scheme looks like this:

The 1-cell scheme is more convenient (in terms of size and construction time). We build it like this:


 * 1) Build the "floors" for the Aquatuner and turbine, leaving 1 block between them uncovered.ТВР+турбина, начало.png


 * 1) After filling the lower chamber (e.g. 200l/cage), plug the hole between the lower and upper chamber.ТВР+турбина, 1-й этаж.png


 * 1) Fill the upper chamber. We break the outgoing pipe (no longer needed).ТВР+турбина, 2-й этаж.png


 * 1) Remove the valve. Build necessary Aquatuner, turbine, wires, sensors.ТВР+турбина, завершение.png

Done! 10 times faster than the classical approach (especially if you build the internal elements in parallel with the filling of the chambers). The oxygen cube stays at the valve and the circuit is not interfered with.

Aquatuner+Turbine (classic)
If you need a 2...4 cell lower chamber, you can build it right on the fly.


 * 1) Build the initial construction. We pour some water on the floor (10kg on the screenshot), so that the steam would be a little more than the oxygen pressure around:ТВР+турбина2, начало.png


 * 1) After the last ball of oxygen is gone - close the chamber, turn off the Aquatuner:ТВР+турбина2, закупорка.png


 * 1) Add water, complete the circuit.

If the duplicates are quick, little or no steam will come out. If there is a cube of carbon dioxide left in the chamber, it won't hurt because it will hang out at the bottom.

Turbine on tile


If you place the turbine on the far right or left metal tile, it can be cooled through it.

Two-drop liquid lock
Very often in other people's schemes I see a liquid lock like in the last picture. It has a lot of disadvantages: it requires a lot of crude oil (and time), it is cumbersome, it does not provide thermal insulation, dupers get two debuffs at once - Soggy Feet and Sopping Wet.

Two-drip liquid lock lacks all these disadvantages. We build as in the left picture, take out the block, tear down both, clean up/wipe away the excess. In the gap between the 2 droplets a vacuum is formed, and with it the insulation.

Other types of airlocks
To complete the picture, here are the other types of airlocks.


 * 1) Single drop. Can be used when the thermal insulation provided by the two-drop version is not needed.
 * 2) From two fluids. Not the most stable option, especially if there is a large pressure differential.
 * 3) The same, but of 3 liquids. Good because the double doesn't get debuffed if it's soaked through.
 * 4) U-shaped. If you like it, at least don't pour it all over, for 2 drops are enough.
 * 5) Visco-Gel.

Conveyor Chute or Conveyor Receptacle
Let's consider an abstract scheme. So that the dupes do not forget to add material to the loader (sand in the example), the loader must be set to a higher priority (e.g. 6). This will lead to the fact that the Conveyor Receptacle will be periodically emptied (first one Deodorizer out of sand, then another), and the dupes will always run and fill the Loader.

In the second case, temporarily set a high priority on the loader (eg, 8), and after the doublers will fill a dozen...a hundred tons, return the priority to 5 (or even 4). For a few hundred cycles the dupes are freed from running to the loader. If you want, the scheme can be supplemented with an alarm about the end of the material.

Polymer press


The press emits not only plastic, but also 8.3 g/s of 200°C steam when running. If you build the press as in the screenshot on the right, no steam will be emitted.

Omelette without a grill


СA raw egg turns into an omelette when heated above 71°C. It is enough to complete the turbine (or any other circuit where there is a high temperature) with a small loop of conveyor and a metal tile.

The omelette will fall out into the bottom cage, and if there is carbon dioxide or chlorine in it, they won't spoil.

Preview


If you press ALT+S (the key combination that hides the interface) in the dupes selection window, you can peek at the map.

Compression of CO2 by the terrarium
The idea proposed by Kharnath is that some structures (the algae terrarium in the example), can excrete gases into the gas permeable tiles diagonally (a few grams of water from the top and bottom of the tile). The terrarium scheme, at the earliest stage of the game, allows you to get rid of carbon dioxide very quickly and for free, accumulating it in the volume of hundreds and thousands of kg in this cage.

The scheme can be further developed by providing a water supply to the terrarium.