All Ways to Get Water

Ten ways of obtaining water will be considered. Data on the eruption of Vents and the probability of their appearance on the Terra map, based on analysis of the site toolsnotincluded.net. The eruption of Vents is given taking into account their active and dormant stages. The consumption of the schemes is given with regard to the volume of the eruption.

Start by pumping out the water given to you at the start of the game. But don't rush to use it all. In case one of the water extraction schemes breaks, you will need it. I also recommend using water compressors or pools and stockpiling it, again in case of force majeure.

Order of schemes from best to worst (imho).

Polluted Water Vent

 * It erupts kg/sec, with a t of 30°C.
 * Consumes 190W - simple version, 70W - advanced version
 * Easy to build


 * Probability of appearing on the map 47%

Simple option (with Water Sieve)
Place the pump inside the compressor as shown in the screenshot. The compressor can be not used. In that case, place the pump below the volcano level and add a hydrosensor (so that the pump does not turn on in vain from every drop of water).

Advanced (Gulp Fish)


The scheme was briefly discussed here. The advantage of using a Gulp fish is that it not only purifies the water, but also cools it.

In this variant the consumption is about 70W (pump). On the downside, the difficulty of selecting Gulp fish.

Salt Water Geyser

 * It erupts kg/sec, with t 95°C.
 * Likelihood of appearing on the map is 99.9%.
 * Easy to build
 * Advanced version combines volcano development


 * Power consumption is 554W for simple variant, 147W for advanced variant

Simple version
Everything is the same as in the scheme with Polluted water. But the dupes will have to periodically maintain the Desalinator - to extract salt from it (the automatics will not be able to do this).

Advanced (on volcano)


The scheme was discussed in detail here. Given the high probability of 2 or more geysers on the map, as well as the presence of several metal volcanoes on the map, by combining several schemes, you can completely solve the water problem. And solve both issues: the water supply and the development of volcanoes, with minimal cost of power.

Cool Slush Geyser

 * It erupts kg/sec, with t -10°C.
 * Consumes 150W.
 * Cools base/oxygen
 * Easy to build


 * Probability of appearing on the map 46%



The scheme was discussed in this and this article.

The advantage of the Cool Slush Geyser is that it erupts water at -10°C, which can and should be used to cool anything (base, oxygen from a Electrolyzer, etc.). Remember that you can't feed the Cool Slush directly into the Water Sieve - its output will be clean water with a temperature of about -10°C, which will lead to a breakdown of the outgoing pipe. Run the coil with the Cool Slush inside the base or near buildings that produce heat (e.g. generators), and then into the Water Sieve.

Water Geyser

 * It erupts kg/sec, with t 95°C.


 * The AT circuit can also cool other water/oxygen/hydrogen in addition


 * Probability of appearing on the map is 46%


 * Consumes approximately 600W
 * Complicated to build



The scheme in detail was discussed here. In order not to let such a cumbersome scheme idle, let water from other sources into the scheme as well.

Steam Vent

 * Power generation up to 2200W


 * It erupts only kg/sec, with a t of 500°C.
 * Probability of occurrence on the map 48%


 * Complicated to build



The Steam Vent was discussed in this article.

Complexity is the main disadvantage of the circuit. Otherwise it would be one of the first places: it has not only water of a comfortable temperature, but also up to 2200 W of power.

Cool Steam Vent

 * Probability of appearance on the map 100%


 * It erupts kg/sec, with t 110°C.


 * Consumes approximately 650W
 * Complicated to build



The Cool Steam Vent was discussed in this article. There are a lot of Cool Steam Vent on any map. But nevertheless, the high consumption of the scheme and the small water output prevents it from being the leader.

Petroleum generator

 * Energy output of +2000W from each generator


 * Separates only kg/sec.
 * Requires ethanol or petroleum
 * Complicated to build



The generator itself ran on ethanol in this article. Petroleum can be obtained using this scheme.

Ice melting, snow melting

 * Consumes 120W.
 * Melts ice up to kg/sec. (if you widen the circuit to the left a bit)
 * Easy to build.


 * Snow and snow biomes are not on the maps: Verdante, Aridio, Oasisse


 * Extracts a huge amount of ice, snow

Other Buildings, Dupes
One way of obtaining water is to isolate it with buildings. In practice, only an algae distiller, for example in combination with a Pufft farm, can give any meaningful amount of water. Here are some typical values:


 * Algae distiller - 400g/sec.
 * Natural gas generator - 270gr/sec (based on 4 generators)
 * Dupes - 67kg/cycle (based on 10 Lavatory uses)
 * Polymer press - 8.33gr/sec.

Steam from rockets, other asteroids
After taking off a rocket with a steam or hydrogen engine, steam remains. Under the most ideal conditions, I managed to condense less than 1 ton of water. The cost of condensing and collecting it will not pay for such a small amount of it. Bringing in water from other asteroids is even less cost-effective.

Statistics
It was interesting to know the likelihood of Vent and volcanoes on Terra, for which we analyzed data from toolsnotincluded.net. For example, according to the diagram, there are Cool Steam Vent on all the sids without exception. And they can be 2, or 3, or even 4. There is a big chance of spawning 2 salt water geysers at once (you can build a sufficient water supply system on this). The chance of spawning 3 or more geysers of other types at once is very low (2.2% or less).

One last thing, take care of the water :)