Radiation technologies

Radiation is of three kinds: radioactive contamination, radiation, and Radbolt. I will start with the most interesting part, the schemes for obtaining Radbolt.

The article will be supplemented. .

Collider




The circuit consists of 2 chambers: the upper one is the Radbolt Generator chamber, and the lower one is with the collider.

Cosmic rays fall on the asteroid similar to sunlight (but all cycle), with intensity 25 rad/cycle, it is collected by the Radbolt Generator. After it accumulates 50 particles, it spits them out in the direction of the arrow (seen in the radiation layer screenshot, at the end of the page). The direction of this flying group of particles can be changed in its settings.

Two or more groups, colliding, create even more powerful radiation (more than 50,000 rads), it quickly disappears, but has time to charge the lower-left Generator. And the latter spits out its beam already in the direction of the collider.

Flying past the collider the Radbolt charges it (a kind of analogue of the data bank used in the planetarium), and the dupes can start exploring.

Automation

If the collider is fully charged, the Radbolt will fly further and, hitting the natural block, will disappear, but will create radiation, which will register the sensor. Through the memory cell, the upper chamber is de-energized.

The dupes, having finished (or abandoned) the research, will pass over the pressure plate, the memory cell will become active, supplying power to the upper circuit. The cycle will repeat.

Settings: Radiation sensor >15 rads, pressure plate >10 kg, counter - up to 2, advanced mode.

In the last update, the emitter loses a bit of a part when it is turned off. Therefore, the circuit is periodically turned on by a Cycle Sensor. Its settings need to be picked up after the final release.

Launch

Assemble the circuit without overhead doors (they attenuate space radiation). Turn off the Radbolt Generators with the Signal switch. After the Generators have gained more than 50 particles, build the doors and fill the room with hydrogen. Hydrogen, as well as cross-shaped Tempshift plates (any material), are needed to self-cool the circuit. The Radbolt has a temperature of 20°C, and the circuit is cooled with it.

Once everything is ready, turn on the switch. This is necessary so that the first shot would occur synchronously. From here on, the circuit works in automatic mode.

Simple circuits
The previous scheme has a very high capacity. It can be used for rocket fueling. Its disadvantages are the high power consumption. Each Radbolt Generator consumes 480 W. Below are the more economical variants.

This scheme uses 1 Generator and 10 Shine Bug (each emits 12 rads), and 10 pieces plus cosmic radiation - 139 rads. This is in spite of the fact that they are small and emit no light. They are fed into the circuit by a conveyor rail, in the form of eggs.

If Wheezewort seeds are available, a circuit on them would be a good option: 4 Wheezewort + cosmos give 162 rads. Apatite is fed along the conveyor rail.

Another simple option, for 3 Generators, getting radiation (after door 19 rads) only from the cosmos. There is no point in it: no performance, consumption is high. Just to understand the first variant.

The collider room is the same for all 4 schemes.

Some physics of radiation
Sources of radiation are (in rad, for liquids and gases per 100 kg): The intensity of radiation is given for the center of the building/animal. The screenshot shows the emission of the Wheezewort and Shine Bug.

Radbolt in vacuum attenuates by 1 unit for each cell passed and disappears after 50 cells. In oxygen, hydrogen, water, crude oil it loses about 2 particles each. Quite strange, but there is no difference between them (apparently so far).

Once in an animal or dupes it does damage to it. So it is worth concern about protection from both Radbolt and radiation.

The upper screen shows the attenuation of cosmic rays by metal and regular blocks, and the lower one by doors and glass/plastic blocks.

Radiation attenuation (in rads):

* The radiation completely disappears after 4 blocks of any liquid.

** Gases attenuate radiation slightly more than vacuum. This behavior of liquids and gases may already have changed or will change in the final release. There is a perception that 2-3 natural blocks of abyssalite block radiation, but this is not true.

Conclusions: lead and plastic blocks are the best for protection, and gold doors are the least blocking. These are the ones I used in the scheme.

As you can see, the blocks weaken the radiation in different ways, but it will be completely gone only after 6 blocks. It's not worth building such a powerful protection - it's easier to build the circuit so that the dupes wouldn't enter the dangerous zone. Monitor the level of radiation (see screenshot) can be on the radiation layer (Shift+F4).

Radioactive contamination is not very scary (almost the same rules as for germs, only chlorine doesn't work). Even in the collision zone itself it is not great (see screenshot), and decreases at a rate of 50% per cycle.

Research Reactor


General view The circuit allows you to get both Radbolt and power. The Radbolt Generator collect about 450 rads each, but you can easily add 5-10 more if you need to get Radbolt.

The output of the circuit is about 6000W, and it is not running at full power. To start up the reactor fully and get the power output to 7700W you can add 2 more turbines on top (increasing the consumption of enriched uranium).

The pipes Water from the outermost turbines, in the volume of 8kg/sec (4 turbines * 2000gr), according to the bridge rule goes to the reactor. The reactor consumes 6kg/sec, so the excess water is poured down. During the startup phase, external water is fed into the circuit. After startup, the outside water consumption will stop as the incoming pipe will yield under the bridge rule.

The water from the outlet of the internal turbines pours under them, so they cool the steam from the reactor from 400 to just above 200°C.

The cooling is based on the AT, which has a supercoolant in its circuit. You can use Nuclear waste or even water instead (by putting 2 ATs).

Automation Sensor settings:
 * Reactor thermosensor <195°C
 * AT thermosensor >15°C
 * Pump hydrosensor >500kg.

Since the reactor generates more heat than the 8 turbines can consume, it periodically stops to save your enriched uranium and to keep the circuit from overheating. You can add 2-3 more turbines on top to run the power generation to its maximum.

The reactor description does not give the heat release, but the English-language Wiki gives an estimated heat release of 7-8MDTU/s.

Radiation and Other Things

I did not protect the surrounding biome from radiation. You can do it yourself by reading the text in this article.

The electrics are shown schematically. You can use one of the methods from in this article to output all the power you have generated. At the start you should be concerned about powering the Auto-sweeper that feeds the uranium into the reactor.

During construction, pour 5-10 tons of water on the floor of the circuit. This is to create the required steam pressure.

At the output of the circuit (except for power and Radbolt), Nuclear waste with a temperature of 215°C.

The circuit will automatically lock and prevent the reactor from exploding if there is no water, uranium, etc.

Materials
 * Pipes, blocks - ceramic (can be magmatic/mafic rock)
 * Radiator pipes, metal blocks, tempshift plates - copper/gold
 * AT and pump - steel
 * AT circuit - super coolant, nuclear waste. If water - 2 ATs will be required.

Research reactor, option2
Everything is the same as the previous option, except:


 * Coolant (as experiment) is nuclear waste
 * AT sensor >50°C
 * Hydrosensor >90kg.

Water in the beginning should be 7 tons. After start-up it is worth to bring steam pressure near the reactor to 120...130 kg by pouring water through the pipes of the rightmost turbine.

Power generation is roughly the same as in the first scheme, despite a larger number of turbines, due to different coolants. You can use any of the coolants in any scheme. This is the limit for this scheme, since even the last turbine is not working at full capacity. The previous scheme can be increased to 10...11 turbines.

The temperature of nuclear waste at the outlet is 197°C. Radbolt Generator can also be added to the scheme.

Reactor operating principles

 * Reactor heat output is about 7-8MDTE/s.
 * Internal reactor storage is designed for 10 kg of enriched uranium and 90 kg of water
 * The minimum portion of uranium for its operation is approximately 9.5 kg
 * In one cycle of its operation (1 load), it releases 900 kg of nuclear waste
 * The reactor cannot be stopped instantly by applying "0" to its logic port or by removing a floor tile underneath it. The already loaded batch will work its way through
 * The reactor has no exhaust pipes. It releases under itself, with a temperature of 400°С: spent water in portions of 30 kg and nuclear waste in the volume of 100 kg. Water colliding with the first cell turns into steam
 * The reactor itself is not heated above the temperature of the released water and can be built of any material (copper, gold, etc.)
 * It is necessary to ensure an uninterrupted water supply. If there is not enough water, the reactor will overheat and explode when it reaches the maximum on the right scale. The left scale shows the water level
 * The reactor consumes 6kg/sec of water but not continuously but in portions. If pipes from e.g. the turbines are not long enough, at one moment the reactor will not consume water and the turbines will stop, at another moment the reactor will empty the pipe completely, there may not be enough water and it will overheat
 * The ambient steam pressure must not be allowed to exceed 150°С, otherwise the reactor will explode
 * You should try to provide enough steam pressure (preferably 100-140 kg/cell) so that the temperature spikes in the circuit are not severe. Sufficient steam will act as a thermal buffer
 * An overheated reactor will cool down very quickly if water is supplied (if water supply is the problem) or pressure is lowered (if it is the problem)

Nuclear waste as a refrigerant
So far we have used water/crude oil in normal circuits, super coolant in low temperature circuits and in particularly demanding cases. Let's look at the properties of typical fluids used for cooling:

As can be seen from the table, nuclear waste is close to supercoolant in terms of heat capacity and thermal conductivity, but has the highest freezing point. Therefore, they may well be used in medium-high temperature schemes.

Nuclear reactor, mini
If there is interest, I will assemble a mini version of the reactor.

Blueprint
Collider

Reactor

Reactor, option2

''The blueprintnotincluded.com site does not understand blueprints from DLC. The blueprint mod itself crashes from some schemes, which itself immediately recorded (I have "Reactors" are read, but "Collider" is not). It should be understood that this is still a beta version of the game, everything will be fixed. I will continue to give links to my blueprints in the hope that the authors will fix the mod or site. If need be, I can send a save.''