Morb Farm

Morbes are probably the most unusual animals in the game. Their main purpose is to produce oxygen, and they do it for free.

Morb Characteristics


 * Appear after 2.1 cycles, after filling the Lavatory
 * Produce: polluted oxygen, 9.7 g/s, in an atmosphere of less than 1000 g/cell
 * Life span: ∞
 * Comfortable temperature: 0...150 °C

That said, the Russian-language (1) and English-language (2) Wikis disagree on the amount of release:
 * 1) "...the average yield of contaminated oxygen is about 5 g/s."
 * 2) "In September 2019, production rates of ~15 g/s"

Let's conduct a little experiment:

For the test, it would have been better to place the pumps in the same room as the Morbs, and this type of room was chosen for the convenience of placing the deodorizers.

With 100 Morbs, the pumps ran almost at full load (1 kg/s), giving a capacity of about 580 kg/cycle or 9.7 g/s per Morb.

General View


The farm consists of one room, with lavatories standing on mechanized airlock. After the Morbs appear, the airlock open for 3 seconds to reset their internal counter. After this, the game will start a new 2-cycle countdown. The right part of the automation is a pulse generator - the doors will periodically open and close. The Morb, jammed by them, will fall down.

The left part of the circuit is a single pulse generator - to reset the lavatories (so that the hoppers do not stand open).

The second version of the automatics is for those who are not pissed off by the standard timer.

Automation

 * Left filter - 3 sec.
 * Middle one - 2 sec.
 * Right buffer - 10s

Conclusions
Morb Farm, completely free of charge, will produce polluted oxygen for you, in whatever volume you want. You can place a deodorant room at the bottom, at least 2 cells high, to keep the Morbs from jumping back. Such an application is discussed in the article "Get Oxygen". Deodorizers, in turn, will produce tons of clay, which is also extremely useful.

This farm can also be placed under/over a Puft farm.

Blueprint
Morb Farm