Space Energy

This short and simple article will discuss 3 ways to get energy from space: energy from rockets taking off/landing, energy from solar panels, and energy from falling regolith.

The article is designed for beginner players.

Rocket Energy
During takeoff/landing, the rocket engines heat a 3*8 tile area. If you create a chamber and put water in it, it will take this heat and transfer it to the turbine.

Depending on the frequency of the rocket flight and the type of engine, the circuit will have different efficiencies. In the case of frequent hydrogen flights, it might make sense to add one more turbine.

It would take about 10 takeoffs/landings to reach full power, i.e. to heat the entire volume of water to over 200ºC.

Materials/sensors: The implication is that you have a closed mine, which would use not only the energy of the flare, but also the exhaust (carbon dioxide, steam) of the rocket.
 * Rocket shaft: floor - steel metal tiles, drywall - obsidian
 * Steam chamber: exterior cages - any cage; tempshift plates - metal ore
 * Tiles by the door - copper/gold
 * Door - steel
 * AT chamber: tempshift plates (bottom row) - copper/gold; drywall - igneous rock
 * Door thermosensor >195ºC
 * AT thermosensor >35ºC
 * Filling: steam chamber - water (whole volume), AT chamber - standard, water, 200kg/cell

Solar panels (SP)
There are 2 ways of arranging SPs: simple - in a row, at the same height, and advanced - stairs, as in the screenshot.

The simplest experiment showed: 23 cells wide to generate 1300W at noon in the simple option and 1740W in the advanced, which is 33% more efficient. However, as the light diminishes during the day, the efficiency of the advanced variant drops.

Per cycle, the simple variant gives 845W, the advanced variant 997W, which is 14% better. Whether such savings are worth the more complicated construction and greater material consumption is up to you to decide.

Regolith


There are many options for getting energy from regolith (such as this one), here I will consider the simplest one. The scheme generates about 500W, which in terms of 23 cells (which would compare with the variant on the SP), gives 720W, which is inferior to the SP by 28%.

As the regolith cools down, it will have to be removed periodically (by hand or with a Robo-miner), so that the newly falling hot regolith, lay on the hopper tiles.

Materials:


 * Bunker tile on top
 * On the sides - copper/gold
 * Drywall board - granite
 * Steam - 5kg/cell.