Getting steam

We needed steam in the rocket without automation (automation has not yet been studied, because the earliest stage of the game) and with a minimum of raw metals, i.e. for speedrun. Well, an overview of other methods.

Classic scheme
''On the screenshot is a variant for Rime (there is still a heater in the pool). It is not necessary to cool the water, of course. The Thermo Aquatuner circuit is better to let for cooling of the base.''

Settings

 * Thermo Aquatuner temperatures < 107ºC
 * Pump temperatures > 103ºC
 * Hydrosensor < 20
 * Valve - 500 g/s (at normal water t = 20ºC and below)

Without automation
No automatics. No raw metals (except for Aquatuner steel). No ceramics. We used a flow divider, as a result 10000/3/2 = 1600 gr/sec. per valve, which, taking into account downtime (filling with coolant, carrying materials, machine work, sleep, etc.) gives a little more than 1000 gr/sec. Operates at water t >27ºC (+/-). For colder/hotter, you can pick up another divider. Since the scheme was created more for speedruns than for everyday use, it is more correct to use this version (pipes can break, but in this scheme they can be repaired without disassembling the circuit):

On regolith (rock on the surface)
The settings are the same as in var.1, only instead of Aquatuner, the doors.

Liquid Tepidizer
A Liquid tepidizer can heat liquid above 85C. A similar application was used in the article Slickster Farm.

Other options

 * Magma, volcanoes, geysers, etc. - Useless to consider (probably won't be around).
 * Regolith in doors/conveyors, battery heating, glass smelting - not effective.

What else did you miss?

Blueprints
Steam, classic

Steam, without automation

Steam, regolith