Water cooling

13 ways of cooling water were collected. In order to level the conditions, the flow of hot water was limited to 2 kg/sec. This is (+/-) the consumption of a small base (by 100...200 cycles, the average player), not counting the consumption of buildings not requiring exactly the flow of cold water. The same output is provided by a Cool Slush Geyser.

The water temperature at the inlet of all circuits is 95ºC. If possible, I will cool it down to 25ºC.

Schematics are given without a description of the principle of operation. If there is interest, I will consider them in more detail. Temporary (ice/snow thermal plates) and exotic circuits have not been included in this review.

The order of circuits is from best to worst (imho).

The article will be supplemented.

Cool Slush Geyser



 * Cools to ºC
 * No energy required


 * Requires the proximity of a hot water hot spring and a cool slush geyser
 * Periodic work (sleep/activity).

Hot water source and geyser must not be halfway across the map (otherwise the Cool Slush will be hot). The degree of cooling depends on the parameters of the geyser.

The heated polluted water can be let into the scheme with Gulp Fish, getting the 2nd benefit: both the hot water cooled and the polluted water purified by cooling it.

Polluted Water Vent

 * Cools to ºC
 * No energy required


 * Periodic work (sleep/activity)

The scheme is similar to the Cool Slush Geyser, and even cools as well. Slightly less suitable for cooling oxygen.

Thermo Aquatuner



 * Cools to ºC
 * Controls/adjusts perfectly

The circuitry is known. The only thing is proper cold water extraction. Otherwise, most people build heat exchangers and lose resources and efficiency. It can be faster built.
 * Consumes about 610 W
 * Cumbersome to build
 * Requires steel/plastic/automatics and Conductive wiring.

If supply and extraction will be stable, you can also get rid of the thermosensor and the bridge in the AT chamber. If the discharges will be less than 1100 g/s - the second turbine is not needed.

Turbines work on self-cooling, there is no heat loss, so the output temperature is exactly 25ºС.

The Second Option


 * Cools to ºC
 * Controls/adjusts perfectly


 * Consumes about 650 W
 * Cumbersome to build
 * Requires steel/plastic/automatics and wiring.

In the second version, the turbine is cooled by the AT circuit, which gives an output temperature slightly higher than in the first version. In addition, the scheme consumes a little more power.

The scheme is interesting only for its compactness.

The third option


 * Cools to ºC
 * Controls/adjusts well

There is supercoolant in the AT circuit, which dramatically increases the efficiency of the circuit. Doors are used here as the best way to transfer heat.
 * Consumes only 60 W.
 * Cumbersome to build
 * Requires steel/plastic/automatics, mounting wires and super coolant.

Gulp Fish



 * Cools to ºC
 * Requires a minimum power of 48 W (240/5).
 * Not only cools, but also filters the water.


 * Requires a Pacu farm, preferably with a selection of Gulp Fish.
 * Some difficulty to build.

Scheme discussed in detail here.

Wheezewort



 * Easy to build
 * Virtually no electricity required


 * Cools to ºC
 * Consumes 72 kg of apatite per cycle
 * Requires automation or dupes work
 * Requires a lot of Wheezewort seed

The domain of the Wheezewort is local cooling of small areas. No miracle happened.

Melting Ice



 * Cools to ºC
 * Consumes about 43 W
 * Consumes only 0.2 kg/s of water


 * Consumes about 1.8 kg/s of ice, snow

The circuit was used in cooling oxygen. Easily allows you to cool water as well, but consumes a huge amount of ice/snow, so can not be used on a regular basis. In this form it cools as much as 10ºC. Water output is 90% melted ice.

Anti Entropy Thermo-Nullifier



 * Easy to build
 * No electricity required


 * Cools to ºC
 * Highly inefficient. Can only be used for sub-cooling water or for cooling small flows (less than 500gr/s)
 * Requires a tube of hydrogen

AETN, great at cooling oxygen, has nothing to offer when cooling water. Expected.

Material transport



 * Easy to build
 * Uses about 1 W

Uses heat transfer from materials on conveyor. A good option would be clay, as it has a good heat capacity and is needed in large quantities. In the scheme clay was fed in a volume of 2 kg/s, with a temperature of 27°C
 * Cools to ºC
 * Low efficiency
 * Requires large quantities of transported materials

Ice Maker



 * Low productivity
 * Required duples work

This variant was suggested by the user JRup from the Klei forum. In spite of little practical sense, the scheme gets a few points for its strangeness, and gets the sympathy prize.

Tempshift Plate



 * Doesn't consume power
 * It is very easy to build
 * Cools the air around you


 * Consumes ice (not unlimited)

This method was used in this article. All you have to do in a "tub" is run a tube of water. Requires the work of doubles and is extremely inefficient.

Carbon Dioxide Geyser



 * No electricity required
 * Easy to build


 * Cools to ºC
 * Works periodically (sleep/activity)

As practice and preliminary calculations have shown - it is not able to cool water. Apparently developers this geyser was conceived as a small cooling O2 and to feed the Slickster. The water here as a buffer and compressor of CO2, which some may consider a bugoose. It will be cooling for a while due to the large amount of water underneath.

Cold Biome



 * Low performance
 * Long life span

Cooling with a cold biome discussed here.

In contrast to cooling oxygen, it can hardly cope with water - the efficiency is low, and the biome itself will melt very quickly. Can be used only in the most extreme cases.

Critter
Functions on the principle that eggs emerge and subsequently spawn at a fixed temperature. This can also be used to cool the water.
 * Low performance

For example, a tropical Pacu can live in water with a temperature of 10 to 100 °C. The egg emerges, and the Pacu itself is born at 55°C. But the egg itself does not weigh much - although the Pacu has the largest of all animals - 4 kg. Therefore, no productive cooling scheme can be built on this principle.